SYS // ESV Meridian // Caretaker online

ECHO STATIONThe Living Ship

The ship remembers.

Keep a damaged research vessel alive at the edge of charted space. Repair failing systems, guide a small crew, study the organism spreading through the decks, and live with the consequences: every overload, every outbreak and every hard choice leaves an echo.

  • Android & iOS, in development
  • Free, no ads, no in-app purchases
  • Plays fully offline
Cutaway of the ESV MeridianAn isometric cross-section of a research vessel: an amber reactor core glows at its centre, surrounded by cyan-lit oxygen and recycler units, a green hydroponics bay, crew quarters, corridors with teal floor lights, an airlock on the hull edge and a sealed violet storage bay where faint bioluminescent tendrils of the Lumen Bloom are spreading.
Hull scan // ESV Meridian // illustration
  • Reactor
  • Life support
  • Hydroponics
  • Lumen Bloom

SYS // Mission brief

Wake up. Keep her flying.

You are the caretaker of the ESV Meridian, a damaged research vessel drifting through an unexplored region of space. A mysterious systems failure woke the crew early. Critical systems are unstable, and an unknown bioluminescent organism, the Lumen Bloom, is spreading through the ship.

Repair the ship, keep the crew alive, research the anomalies, explore nearby destinations, and find out what happened to the original expedition. ECHO STATION is a management game about a ship that does not forget: what you do to it, and what happens inside it, shapes what it becomes.

SYS // Duty cycle

One loop, and it never quite repeats

Every shift follows the same rhythm. What changes is the ship underneath you, because the consequences of the last cycle are still there when the next one starts.

  1. 01

    Repair

    Patch hull breaches, worn modules and failing systems before they cascade.

  2. 02

    Build

    Lay out new rooms on the hull grid and route power where it matters.

  3. 03

    Crew

    Assign repair, research, maintenance, expedition prep and emergency response.

  4. 04

    Research

    Study anomalies and unlock new modules across four research branches.

  5. 05

    Explore

    Send expeditions to nearby destinations and bring back salvage and answers.

  6. 06

    Consequences

    The ship records what you did. Echoes change the next round of decisions.

Consequences feed back into repair: the loop closes, and the ship you are fixing is the ship you shaped.

SYS // Ship management

A ship you can take apart and put back together

The ESV Meridian is an isometric 2.5D ship you can pan, zoom and build on, room by room, across a 10×10 hull grid. Underneath the rooms runs a real simulation, so every layout decision has a cost.

PWR

Power allocation

Every module has a priority. When output drops, low-priority rooms go dark first and a battery buffers the gap.

LSS

Life support

Oxygen, food and water are produced, stored and consumed. Shortages hit the crew long before they hit the hull.

THM

Heat transfer

Heat flows between neighbouring rooms. Reactors overheat their surroundings; exposed rooms freeze without it.

HUL

Wear and breaches

Modules wear out with use and stress. Neglect them and the hull breaches, venting the room to space.

14 module types

Build catalogue
  • Reactor
  • Oxygen generator
  • Water recycler
  • Hydroponics
  • Crew quarters
  • Storage
  • Laboratory
  • Repair workshop
  • Airlock
  • Corridor
  • Thermal radiator
  • Shield generator
  • Containment field
  • Echo condenser

Some modules have to be researched first. Placement matters: heat flows into neighbouring rooms, anomalies spread through them, and power is shared by priority.

SYS // Echo memory

The ship remembers.

Echo Memory is the heart of ECHO STATION. Events do not simply end: they leave traces in the rooms where they happened, and those traces change how the ship behaves from then on.

Every echo is listed in the Echo archive with its cause and its consequences, so you can always read why the ship is acting the way it is.

Nothing that happens aboard is ever fully over.

Echo propagation // schematicIllustrative
How an echo propagatesA grid of ship rooms. The reactor overloads and pulses outward; its four neighbouring rooms keep residual energy, shown in amber. The Lumen Bloom, shown in violet in a storage room next to the corridor, extends tendrils into the energised corridor to feed on it. A storage room above, where the Bloom once died, remains contaminated.LABOXYGENRECYCLERSTORAGEWORKSHOPREACTORCORRIDORSTORAGEHYDRORADIATORLABSHIELDOVERLOADRESIDUEFEEDINGREGROWTH
  1. 1The reactor overloads. The surge is contained, but not erased.
  2. 2Residual energy lingers in the rooms around it.
  3. 3The Lumen Bloom grows toward the energy and learns to feed on it.
  • Echo // residual

    Residual energy

    Cause
    A reactor overload
    Consequence
    Energy lingers in nearby rooms, and the Bloom learns to feed on it.
  • Echo // contamination

    Contamination

    Cause
    The Bloom dying in a room
    Consequence
    The room stays contaminated, and the Bloom can grow back there.
  • Echo // fatigue

    Structural fatigue

    Cause
    A module damaged again and again
    Consequence
    The metal weakens and wears faster with every incident.
  • Echo // resonance

    Resonance

    Cause
    Major decisions
    Consequence
    The ship remembers what you chose and leans toward it.

Research // Echo studies

Turn dangerous echoes into technology

An echo is a problem until you understand it. Research can turn the ship's memory into an advantage.

  • Echo CondensersDrain residual energy from a room and its neighbours and turn it into research.
  • Lattice AlloysStructural fatigue stops adding wear and slowly repairs the module instead.
  • Symbiotic CulturesCultivate the Lumen Bloom: food in hydroponics, research when sealed elsewhere.

SYS // Crew manifest

Three people awake. Maybe four.

Your crew is small, tired and very human. Each of them has skills, traits, health, morale, fatigue and memories of what they have been through, and all of it affects how well they work.

  • Chief engineer

    Ines Varga

    Keeps the reactor honest. The fastest pair of hands on any repair.

    • Steady hands
    • Stubborn
  • Xenobiologist

    Dr. Tomas Okafor

    Wants to understand the Bloom before anyone burns it out. Sometimes too close.

    • Curious
    • Night owl
  • Navigator

    Mira Sato

    Plots every expedition and stays level when alarms start.

    • Calm under pressure
    • Pilot's instinct
  • Signal detected

    Unknown survivor

    A drifting cryo pod is out there. Bring them aboard and the crew grows to four.

    • Rescuable

Every crew member tracks

  • Skills
  • Traits
  • Health
  • Morale
  • Fatigue
  • Memories

Assignments

  • Repair
  • Research
  • Maintenance
  • Expedition prep
  • Emergency response

SYS // Research tree

Four branches, 18 projects

Laboratories and scientists produce research. Spend it to unlock modules, harden the ship, chart a way forward, and understand the ship's memory.

  • Engineering

    ENG // 5
    1. Reactor Tuning
    2. Thermal Radiators
    3. Modular Upgrades
    4. Shield Harmonics
    5. Lattice Alloys
  • Xenobiology

    XEN // 5
    1. Bloom Taxonomy
    2. Containment Fields
    3. Symbiotic Cultures
    4. Sterilization Protocol
    5. Cryo Lattice
  • Navigation

    NAV // 4
    1. Drift Charting
    2. Efficient Burns
    3. Long-range Scanner
    4. Ark Coordinates
  • Echo Studies

    ECH // 4
    1. Echo Sensing
    2. Echo Condenser
    3. Choir Tap
    4. Echo Cartography

SYS // Anomalies & expeditions

Something is growing in the dark

Three anomalies, each spreading to neighbouring rooms by rules you can learn and read. Contain them, purge them, study them, or put them to work.

  • Organism

    Lumen Bloom

    A bioluminescent organism. Grows in warm rooms, twice as fast in organic ones, breathes oxygen and feeds on residual energy.

  • Electromagnetic

    Static Choir

    A resonance that lives in powered machinery. Grows with power flow, drains power and causes surges. Starve it by switching the module off.

  • Cryogenic

    Void Frost

    A cryogenic crystal lattice. Grows in the cold, fastest on the hull edge, chills and cracks its room, and melts when warmed.

NAV // Expedition map

Four destinations, one lost expedition

  1. D-01Kessler DriftDebris field
  2. D-02Glacier ShardIce comet
  3. D-03The LanternDead relay beacon
  4. D-04The Hollow ArkThe lost expedition

A campaign with a real ending, and three different endings depending on how your ship evolves:ContainmentSymbiosisResonance

  • Incidents with real choices

    Reactor instability, oxygen shortage, decompression, crew conflict, power surges, contamination warnings, salvage, research breakthroughs. Each one asks you to choose.

  • Offline progression

    The ship keeps running while you are away, capped and with safety floors, so a break never ends your run.

  • Three save slots

    Run separate ships side by side. Saves stay on your device.

  • Achievements and captain progression

    Unlock achievements and raise your captain level as you play.

  • Readable by design

    Clear text, status indicators that never rely on colour alone, and reduced-motion support.

SYS // Visual log

Screenshots

Captured from the current build of the game. No mock-ups.

SYS // Transmission

Trailer

A first look at the ESV Meridian in motion.

Trailer in production

The trailer is being cut from the current build. It will be posted here when it is ready.

SYS // Distribution

Get the game

ECHO STATION is coming to Android and iOS. The full campaign is free to play, with no ads and no in-app purchases in this version. Store pages will be linked here as soon as they go live.

Google Play

The Android version is in development.

  • Android
  • Offline
  • No ads

App Store

The iOS version is in development.

  • iOS
  • Offline
  • No in-app purchases

SYS // Queries

Frequently asked questions

Does ECHO STATION work offline?

Yes. The game plays fully offline and never needs a connection. Time away from the ship is simulated when you return, within safe limits, so you do not come back to a wreck.

What does it cost?

The full campaign is free to play. This version has no ads and no in-app purchases.

What data does the game collect?

None. There are no accounts, no analytics, no advertising and no crash reporting, and the game makes no network calls. Details are in the privacy policy.

Which platforms will it be on?

Android and iOS. Both versions are in development and the store pages will be linked here once they exist.

How do saves work?

Saves are stored on your device only, in three separate save slots. Uninstalling the app deletes them.

Is the game finished?

Not yet. ECHO STATION is in development and working toward its first test release. The campaign is designed with a real ending, and three different outcomes depending on how your ship evolves.

More detail on data handling is in the privacy policy.

SYS // Comms

Support & contact

Found a bug, stuck on something, or have a question about the game? Get in touch through GitHub.

Report an issue

Bug reports, questions and privacy requests go to the issue tracker. Please describe your device, the save slot and what happened.

Open GitHub issues